Tag Archives: Game Engine

Game engines resources update.

Found one useful link related to graphics acceleration in Symbian devices.
Just to my surprise came to know that Nokia 6630 was the first device to have 3D API’s. That is one more first apart from the megapixel camera it sports.

Also got one more link which details the CPU information of the leading smartphones.
Apart from the core the iPhone is a beast in terms of RAM. So comparison with low resourced Symbian devices is a bit unfair.

I want to make a game engine for mobile devices, and I don’t know how!!!

I want to make a game engine for Symbian devices, but I really don’t know how. I don’t know what is needed to make one. Also there is the big question : Does a good game engine mean a good game is created?

Also how do you make the various added features of the mobile device, like the accelerometer, the camera, the GPS, the magnetometer etc. a part of the game engine?
So that we can use them to make more immersive (Google spell check tells me there is no word known as immersive 😛 ) and fun mobile games.

Update : The answer seems to be in the new book Game Engine Architecture by Jason Gregory. Unfortunately the Indian edition of this book is not out, so will have to wait till then.